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Welcome to Velvetbook Collection. Here are curated works from all of my personal projects and my own small business that I passionated to create and learn. These works are UI designs, game development project, branding designs, video productions, 3D artworks, and several illustration collection.

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Self Development & Self Employed | 2018 - present

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In 2023, I tried to create an experimental project to imagine how if I produce an electric car brand. So that I created K Sports as the branding style such as logo, color guidelines, and these Electro car illustrations as the designed products.

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As the part of my independent projects, Kunci Senang is the content creator and mobile game development studio (now as Creaplay) which share several tips & contents about having fun experiences. In 2022 - 2023, I managed and designed several media posts for Kunci Senang.

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For spending my time, sometimes I drew several pencil art sketches. I usually drew some popular celebrities especially a K-pop artists. I did these artworks since 2018, but these curated artworks were drawn in 2021 - 2022.

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This is my digital illustration collection, heavily inspired by the manhwa comic style. The pieces I’ve curated here were created between 2020 - 2023. Even though mostly the works set on thriller and gory themes, they don’t reflect my actual personality at all. No worries. 

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This is the arc of my life, capturing various stories throughout my journey. Since AI can now illustrate characters in 2026, I decided to utilize it this year as my exploration project. However, for the final design which including the layout, fonts, and color adjustments were fully executed by myself using Canva.

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This is the first journey when I started to learn UI/UX Design in 2022. The first project that I created is Tyrex mobile prototype app. Tyrex is a tyre fixer and tyre tracker mobile app. Tyrex utilize several services from tire patches which are ready to provide information on where the place is located. Behind the designing this prototype, I wrote the processes on my UX case study.

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I’m pretty enthusiast for UX world. So I keep practiced and improved my User Interface design skills since 2022. In addition, I also wrote some insightful contents about UX through Bootcamp publication in Medium platform.

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Valorant is a free-to-play first-person tactical hero shooter by Riot Games for PC device. In 2022, I had an idea to make it different, which I created this game prototype in mobile device version.

But nowadays, Valorant actually has a plan to release the mobile version globally, which had already released in China by Tencent collaboration since 2025.

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In 2022, I created Pandemic Space mobile game through Kunci Senang team. Pandemic Space is an endless shooter game based Android platform that represents the vaccine as a spaceship to slaying the virus. Behind of this game development, surely I wrote all of the steps on my UX Case Study.

Well, you can try this game where was released on Itch.Io.

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In 2022, I created my own Indonesia agent for Valorant-style contents as as 3D agent character model named Kijang and Merdeka Vandal as his weapon. These models were created as Indonesia's color guideline into Valorant game concept.

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Mieskin Official Cianjur had ever been part of my business. Mieskin Official is the food and beverages retail which sold noodle with crispy chicken on 2021. During developed our small bussiness, I had implemented for this bussiness branding needs such as some video production contents for its campaign.

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Too Small for Previewing these Artworks?

Exploration Completed :
Exploration Projects

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Yeay, well done. You have finished all spaces,

Let's finish the journey and end this campaign.

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Other Spaces Map

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